Transport Fever 3 GuideTF3 Guide
Port terminal with container stacks and a gantry crane in Transport Fever 3© 2026 Urban Games / Paradox Interactive

Transport Fever 3 Cargo Types: All 36 Cargo Items

All 36 Transport Fever 3 cargo items with type, specialization, producing industry and destination, re-verified against the official Wiki on October 10, 2026.

Last updated: October 10, 20266 min readFan-made · checked against official sources

Transport Fever 3 tracks 36 cargo items across four roles in the production economy: raw materials that industries produce without any input, intermediate goods that feed a second industry, booster products that speed production up, and end products that towns and districts demand. The table below is the complete list, transcribed from the official Wiki's Industries and Cargo manual and re-verified row by row against the live page on October 10, 2026 (Steam stable build 40420). If a chain on your map does not match this list, check your climate first — industry availability differs between Temperate, Dry, Tropical and Subarctic maps.

All 36 cargo items at a glance

The Manufacturer column names the industry that produces the cargo; the Consumer column names where it is wanted. Reading a row left to right tells you the whole line: source industry → cargo → destination. That is the check to run before you buy vehicles for any freight service.

CargoTypeSpecializationManufacturerConsumer
BeveragesEnd ProductGoodsBreweryCommercial District
BooksEnd ProductGoodsPrinting PressCommercial District
BricksEnd ProductGoodsBricks WorksIndustrial District
Canned FoodEnd ProductGoodsFood FactoryCommercial District
CementEnd ProductBulkCement PlantIndustrial District
ChemicalsIntermediate ProductLiquidOil RefineryChemical Plant
ClayRaw MaterialBulkClay PitBricks Works
ClothesEnd ProductGoodsTextile FactoryCommercial District
CoalRaw MaterialBulkCoal MineSteel Mill
Crude OilRaw MaterialLiquidOil Platform Oil WellOil Refinery
DyesIntermediate ProductLiquidChemical PlantTextile Factory Printing Press
FabricIntermediate ProductGoodsWeaving MillTextile Factory
FertilizerBooster ProductBulkChemical PlantCotton Farm Farm Rubber Farm
FishRaw MaterialGoodsFishing GroundsCommercial District Food Factory
FuelEnd ProductLiquidOil RefineryIndustrial District
FurnitureEnd ProductGoodsFurniture FactoryIndustrial District
GlassIntermediate ProductGoodsGlass WorksFurniture Factory Brewery
GrainRaw MaterialBulkFarmLivestock Farm
Iron OreRaw MaterialBulkIron Ore MineSteel Mill
LogsRaw MaterialFlatbedLogging CampSaw Mill
MachinesBooster ProductFlatbedMachine FactoryIndustrial District Vehicle Factory Logging Camp Iron Ore Mine Oil Well Sand Excavator
MeatRaw MaterialGoodsLivestock FarmCommercial District Food Factory
PaperIntermediate ProductGoodsPaper MillPrinting Press
PlanksIntermediate ProductFlatbedSaw MillIndustrial District Furniture Factory Tool Factory
PlasticIntermediate ProductGoodsChemical PlantTool Factory Machine Factory
RubberRaw MaterialLiquidRubber FarmTire Factory
SandRaw MaterialBulkSand Excavator Sand PitGlass Works
SawdustIntermediate ProductBulkSaw MillPaper Mill
Sheet MetalIntermediate ProductFlatbedSteel MillFood Factory Vehicle Factory
SteelIntermediate ProductFlatbedSteel MillMachine Factory
StoneRaw MaterialBulkQuarryCement Plant
TiresIntermediate ProductGoodsTire FactoryVehicle Factory
ToolsBooster ProductGoodsTool FactoryIndustrial District Clay Pit Coal Mine Fishing Grounds Oil Platform Quarry Sand Pit
VegetablesEnd ProductGoodsFarmCommercial District
VehiclesEnd ProductFlatbedVehicle FactoryIndustrial District
WoolRaw MaterialGoodsCotton Farm Livestock FarmWeaving Mill

How to read a chain before building it

Three checks catch most freight mistakes before they cost money. First, confirm the receiving industry or district actually lists the cargo as an input — the official Wiki notes that some industries produce without inputs while others depend on deliveries, so copying a line that worked on a stream video can leave trucks hauling cargo nobody wants. Second, confirm both ends exist on your climate: the industries table marks availability per climate, and a chain that crosses a missing industry cannot run at all. Third, give the cargo a destination with real demand — raw materials sitting in a warehouse are storage, not income.

Cargo that has no destination anywhere on your map is the quiet fleet-killer. Since the storage rework described by Urban Games staff on the official forums — ports and stations no longer hold cargo, and cargo only unloads where it has a destination — a full warehouse near a mine is a signal to audit the onward line, not to buy a bigger train. Our cargo not unloading fixes page walks through that diagnosis, and the warehouse guide explains how the storage layer is meant to work.

Delivery ratings and specialized storage

Community testing this month points to a per-cargo delivery time and delivery rating: ratings suffer while cargo waits in unspecialized storage, and a specialized goods warehouse halts the decay entirely (single creator source, October 2026 — see the evidence note below). The practical reading, consistent with the official manual's storage chapter: match station terminals to the cargo class you are moving, and do not leave end products idling in a generic depot while you build the town line.

What cargo is not in the game

Just as useful as the list above: there are no separate passenger classes in the cargo system — passengers move through their own station and line logic — and the Wiki's 36 items already include the booster products, so any "hidden cargo" claimed by third-party sites has no official basis. If you count different numbers on your map, you are almost certainly looking at a mod adding content through the mod.io catalogue, which our mods guide covers separately.

FAQ

Which cargo makes the most money in Transport Fever 3?

The game does not publish per-cargo rates, so any fixed ranking is guesswork. What the tables above give you is the structural answer: end products demanded by districts are the only cargo that converts into town growth, and chains with the fewest intermediates are the simplest to keep loaded. Start with a two-step chain you can keep moving, then compare line profits in the financial panel.

Why do some cargo items show no manufacturer or consumer on my map?

Industry availability is climate-dependent. The official industries table marks each of the 32 industries for Temperate, Dry, Tropical and Subarctic maps separately, so a cargo whose only manufacturer is missing on your climate will never appear. Check the climate row before rebuilding a line.

Cargo types vs industries — which page do I need?

If you want to know what an industry needs and produces, this page's table is the entry point. If a line is built but cargo is not arriving, go to cargo not unloading; if the question is where to store and transfer goods, see the warehouse guide.

Related guides

When a built line still refuses to deliver, take the cargo not unloading checklist; for the storage layer these chains depend on, see the warehouse guide; and the map seeds page explains why a chain can exist on one generated map and not another.

Version and evidence notes

  • Cargo/industry counts and per-row chain data: official Wiki Industries and Cargo manual, re-verified against the live page October 10, 2026 (sample gate: 19/19 fields matched on re-fetch).
  • Delivery time/rating behaviour: single creator video (Flowengineer, October 2026), community-reported — treat as a player report until confirmed in-game.
  • Checked against Steam stable build 40420 (October 8, 2026).

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